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Avenir Visuals

Outbreak Prototype

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Overview:

OUTBREAK is built using Unreal Engine 5, leveraging its advanced capabilities to deliver a visually stunning and immersive gameplay experience. Key technical features include:

  • High-Resolution Graphics: Utilizing Unreal Engine 5’s Nanite virtualized geometry technology to create highly detailed environments and characters.
  • Dynamic Lighting and Shadows: Implementing Lumen, Unreal Engine 5’s global illumination and reflections system, to achieve realistic lighting and shadow effects.
  • Physics-Based Puzzles: Designing intricate puzzles that utilize Unreal Engine 5’s Chaos physics system for realistic interactions and challenges.
  • Optimized Performance: Ensuring smooth gameplay across various platforms by leveraging Unreal Engine 5’s optimization tools and techniques.

Invasion Prototype

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Overview:

Dive into the immersive world of “Invasion,” a thrilling alien invasion game that will keep you on the edge of your seat. As a player, you will encounter a variety of extraterrestrial species, each with unique strengths and weaknesses. Your mission is to strategically choose the best tactics and tools to defeat these invaders and save Earth.

“Invasion” will be available on PC, leveraging the power of Unreal Engine for:

    • Animation
    • AI
    • Audio System
    • Game Environment Editing
    • Physics Support
    • Rendering

death race Prototype

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Overview:

Developed using Unreal Engine 5, “Death Race” pushes the boundaries of visual fidelity, gameplay mechanics, and player engagement.

  • Unreal Engine 5: Harnessing the power of UE5, “Death Race” features Nanite virtualized geometry for unprecedented detail, and Lumen for dynamic global illumination and reflections, creating a visually immersive racing experience.
  • Physics and AI: UE5’s Chaos Physics system delivers realistic vehicle dynamics, while the advanced AI ensures challenging and varied opponents, both in single-player and multiplayer modes.
  • Audio Integration: Spatial audio and advanced sound design, powered by Unreal Engine 5, immerse players in the bustling streets of Riverton and the intense atmosphere of high-speed races.
  • Optimization and Performance: Leveraging UE5’s optimization tools, “Death Race” ensures smooth performance across a range of hardware, from high-end gaming PCs to more modest setups.

Shadows of Solitude Prototype

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Overview:

Shadows of Solitude is a gripping horror game prototype developed in Unreal Engine 5, blending atmospheric tension, intricate puzzles, and immersive storytelling. Inspired by the mechanics of Outlast, this game introduces innovative features that enhance the player’s experience, creating a unique and terrifying journey through the haunted town.

Enhanced Stealth System:

  • Shadow Cloak: Temporarily cloak in shadows, becoming invisible to enemies.
  • Sound Manipulation: Use objects to create distractions or lure enemies away.

 

Resource Management:

  • Limited Resources: Manage batteries, first aid kits, and tools.
  • Crafting System: Craft items using materials found in the environment.

Factory Frenzy Prototype

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Overview:

Factory Frenzy is an exhilarating 2D infinite runner game developed using Unreal Engine 5. Inspired by popular titles like Subway Surfers, this game offers an engaging and fast-paced experience set in an industrial environment. Navigate through sprawling factories, dodge obstacles, and collect power-ups as you strive to achieve the highest score possible.

  • Endless Running: Enjoy infinite gameplay with dynamically generated levels that provide a fresh experience every time you play.
  • Power-Ups: Collect various power-ups to gain temporary advantages, such as speed boosts, invincibility, and magnet effects.
  • Achievements: Complete challenging objectives to earn achievements and rewards.

Factory Frenzy leverages the power of Unreal Engine 5 to deliver a seamless and visually stunning experience. The game is designed to be accessible to players of all ages, with simple controls and addictive gameplay that encourage repeated play sessions.